A collection of game development projects showcasing my journey from software engineering to game development. Each project represents different aspects of game creation, from gameplay mechanics to complete game systems.
2025-10-20
A distributed microservice backend built in Go, handling authentication, progression, inventory, and monetization for a live-service multiplayer game.
2025-05-24
A detailed example of how to structure your game development project documentation
2025-02-30
Dungeon Delvers is a third-person dungeon crawler in a high-risk-high-reward dungeon environment where the player is a wizard who must survive the dungeon and kill monsters to loot item upgrades with a unique progression system.